Random OC Generator
A whole original character in one click: a role, a look, a virtue, a flaw, a quirk and the thing they want most. Switch to the drawing prompt for hair, eyes, build, outfit, one standout feature and a palette of four colours. Free, with no AI and no sign-up.
- No sign-up
- Runs in your browser
- No AI, no waiting
- Role
- A griffin rider in their first season
- Look
- Tall and long-limbed, with long, straight black hair worn loose, green eyes behind thick glasses and laugh lines at the corners of the eyes; wears a performer's coat of patchwork silk.
- Virtue
- Punctual. They are always ten minutes early, waiting at the gate with the tickets ready.
- Flaw
- Greedy. They take the biggest slice before anyone else has sat down, then eye the next one.
- Quirk
- Corrects grammar. They quietly fix the apostrophes on the café board when the owner is not looking.
- Wants
- They want to open a bakery in the capital.
How it works
- Pick a genre: Fantasy, Sci-fi, Modern or Supernatural. Each one brings its own roles, wants and outfits, plus a few hair colours and features nobody else gets.
- Choose a mode. Character idea tells you who they are and what they are after; Drawing prompt tells you what to put on the page, down to four named colours with their hex codes.
- Press New character, or R, for a fresh roll. Lock any line you want to keep and roll again to change the rest, or reroll one line on its own.
- Copy the character with C, copy a link that brings back this exact roll, or save it as an image. Characters you rolled earlier on this visit wait in the list below the tool.
One character, written or drawn
Every roll is a whole person: who they are, what they want and what stands in their way, and everything you need to draw them, down to a palette of four colours with their codes.
From a roll to a character you own
A roll is a sketch, not a finished person. Read it once and notice which line made you sit up. Maybe it was the role, “a cartographer who has never left the valley”, or a want such as “to discover what lies beyond the edge of the map”. That line is the heart of the idea. Lock it, then roll the others until they start to agree with it or argue with it in an interesting way.
Change anything that doesn't fit. The generator has no idea what your story needs, and you do. If the look says “a velvet doublet with one sleeve torn” but your cartographer is poor, keep the torn sleeve and swap the velvet for wool. Small edits like that are where the character stops being random and becomes yours. Add a name with the Character Name Generator once you know who they are; a name chosen after the personality usually fits better than one chosen before it.
When the want and the flaw collide
The most useful pair on the card is the want and the flaw. A want gives a character somewhere to go, and a flaw makes the road harder. When the flaw stands directly in the way of the want, the story more or less writes its own middle. A night-bus driver who wants to fix things with their oldest friend before the move, but who avoids every difficult conversation, has a whole arc in one sentence.
If the two don't touch, reroll the flaw a few times and keep the one that hurts most. Ask what this person would have to give up, or learn, to get what they want. The virtue matters too: it is often the thing that gets them out of trouble in the last act, or the strength that turns out to be a weakness. For more choices, the Character Trait Generator rolls virtues, flaws and quirks on their own, each with a line on how it shows up in a scene.
Drawing from a prompt
Start with the silhouette. The build line, say “tall, with a slight stoop” or “small and quick on their feet”, decides the outline before any detail goes in. Block that shape in a single dark tone and check it reads at thumbnail size. Then add the hair as a shape rather than strands: a cloud of curls and a slicked-back cut make very different outlines, and that difference is worth more than any amount of shading.
The palette gives four colours: a dark, a middle tone, a light and an accent. Use the dark and the middle for most of the outfit, keep the light for skin highlights or a shirt, and spend the accent on one small thing, such as a scarf, a badge or the glow of an implant. The feature line is the detail people will remember, so make it easy to see. A dragon-scale scar along the jaw or a prosthetic leg covered in stickers belongs near the face or in clear light, never hidden in a fold of cloth.
Finish with the expression. A raised eyebrow or a nervous half-smile tells a viewer more about personality than the outfit does, and it is the line most artists leave until last and then rush. Try a few quick head sketches with that face before you commit to the full drawing.
An OC a day, and art challenges
The tool works well for daily practice. Roll one drawing prompt each morning, give yourself twenty minutes, and post or file the result whatever state it is in. The link button saves the exact roll, so a friend or a whole art group can draw the same character and compare. For a harder challenge, keep the build, the hair and the palette and roll the rest in another genre: the same outline and colours read very differently on a salvage diver and on a ghost who haunts a public library.
Some people like the feel of a spinning wheel, where one spin decides one thing. Here every line spins at once, and the locks let you stop the wheel on any line you like. Run through a month of rolls and you will have a sketchbook of strangers, some of whom will refuse to leave. Those are the ones to write about.
A cast that doesn't look alike
When several characters share a story, readers and viewers tell them apart by outline first, then colour, then detail. Before you roll the second character, look hard at the first. If the first is tall and wiry, reroll the build until the second is clearly different, such as short and sturdy or big and broad. Do the same with hair shapes and with the palette, so two people standing side by side never blur into one.
Give each member of the cast a feature that belongs to them alone, and a want that pulls against at least one other person's. Then open the Character Relationship Map and draw the lines between them: who owes whom, who is hiding something, who would trade everything for someone else's goal. A cast built that way looks different on the page and behaves differently in the plot.
Example characters
Fantasy
A runaway wizard's apprentice
Heavy-set and calm, with sleek mahogany hair pulled into a high ponytail, grey eyes and a pendant in the shape of a key; wears a leather apron covered in scorch marks.
Sincere, but reckless. Sniffs old books. They want to free a friend from a seven-year apprenticeship.
Sci-fi
A botanist on a generation ship
Tall and long-limbed, with closely buzzed strawberry blond hair, bright blue eyes and burn scars on the back of one hand; wears a lab coat over a faded band T-shirt.
Content, but distrustful. Whistles off-key. They want to grow a real tree on the station.
Modern
A theatre stagehand who knows every line
Short and sturdy, with closely buzzed ash-brown hair, hazel eyes flecked with gold and a scar across the chin; wears a set of chef's whites with the sleeves pushed up.
Loyal, but aloof. Counts steps. They want to open their own record shop.
Supernatural
A teenage ghost hunter with a podcast
Short and sturdy, with a tangle of windswept dark brown hair, dark eyes under heavy brows and a gap between the front teeth; wears a tarot-print shirt and a tangle of necklaces.
Humble, but sore loser. Hoards stationery. They want to win back their name from the fair folk.
Questions
- What is an OC?
- OC stands for original character: a character you made yourself, rather than one taken from a book, film or game. People draw them, write stories about them, play them in role-play and keep reference sheets of them.
- Is the Random OC Generator free, and does it use AI?
- It is free, and it uses no AI at all. Every character is put together in your browser from hand-written lists of roles, wants, looks and traits. There is no account to make and nothing you roll is sent to us.
- Can I use the characters in my own work?
- Yes. Draw them, write them, sell prints of them or build a whole series around them. Nobody needs to be credited, and the finished character belongs to you.
- Why doesn't it give my character a name or a gender?
- Both are your choice, so the lists avoid gendered words and every line works with any pronouns. For a name, the Character Name Generator has genres that match these ones, from fantasy to modern.
- How do I keep part of a character and change the rest?
- Lock the lines you like with the lock button next to each one, then press New character. Locked lines stay put while everything else changes. To change a single line without touching the others, use its reroll button.
- Can I share a character with a friend?
- Copy the link and send it. Opening that link brings back the same genre, mode and every line of the roll, so you both see the identical character. You can also save the card as an image for a sketchbook or a group chat.
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